Timeline

Every idea leaves a trace.

The newest chapter comes first. Below the flight plan, follow the site back to its first experiments.

Updated

On the horizon

Ideas still taking shape
Coming soon

Mercury’s backward Sun enters the flight plan

A future split-view simulation will pair the Sun’s strange path across Mercury’s sky with the planet’s elliptical orbit and 3:2 spin–orbit resonance.

Later

2D n-body simulation

A planar gravity sandbox for placing multiple bodies, setting their mass and velocity, then watching stable systems, near misses, slingshots, and collisions emerge.

Later

Soliton collision laboratory

A wave laboratory for colliding solitons and measuring how their profiles and phases change through the interaction, with crest tracking as a visual analysis tool.

Later

Asteroid light-curve laboratory

Explore what periodic changes in an asteroid’s brightness can reveal about its rotation and rough, model-dependent shape, beginning with Atala as the reference case.

Later

Particle and fluid experiments

Future laboratories will explore particle systems, flow fields, fluid behaviour, and other simulations where large-scale motion emerges from many small interactions.

The story so far

Newest first
  1. Genshin Impact

    Genshin opens a new chapter in My games

    The Genshin archive arrives with saved character builds, weapons, artifacts ranked by crit value, and four-character teams with their latest DPS showdown screenshots.

    Explore the Genshin archive
  2. Site organisation

    The observatory grows into six spaces

    Science, Tools, Gaming, My games, Timeline and About each get their own home. GeoMorph leads Gaming, Blackboard sits under Tools, and the site’s history and introduction move onto their own pages.

  3. Apex Match Dashboard opens the ledger

    The private D1 ledger gets a public statistics view where filters update placement trends, player comparisons, and legend results together.

  4. Live Blackboard opens a shared canvas

    A pressure-sensitive teaching surface connects desktop and tablet through a private room, turning an S Pen into live chalk for lessons and diagrams.

  5. GeoMorph launches its global daily challenge

    An original geography game turns a disk into a country through six smooth reveal stages, with separate north-up and rotated daily challenges.

  6. Colliding blocks start counting pi

    An ideal elastic-collision workbench counts wall and block impacts to show how Galperin billiards can reveal digits of pi.

  7. Brownian Motion follows one particle through the crowd

    A hard-disc collision model tracks a probe while its mass, size, and surroundings change.

  8. Restricted three-body simulation enters orbit

    A rotating orbital sandbox maps effective-potential contours and local Lagrange-point stability while hundreds of test particles respond to two massive bodies.

  9. Naim's War of Life opens the battlefield

    Life becomes a multi-faction experiment with custom rules, population histories, territorial placement, and mutual diplomacy spanning allegiance, neutrality, and war.

  10. Conway's Game of Life becomes interactive

    A drawable grid brings the classic cellular automaton to the site, with controls for its speed, density, and starting pattern.

  11. Boids puts local flocking rules on screen

    The flocking workbench exposes separation, alignment, cohesion, and obstacle avoidance so their effect on the group can be watched directly.

  12. Mandelbrot explorer gets its own page

    The homepage fractal grows into a dedicated explorer with touch gestures, progressive rendering, experimental fixed-point precision, and a short article.

  13. Development of Naim's Place begins

    The first commit establishes a personal hub, themed content sections, and an interactive science lab.